Further updates from here should be tuning. Now, light wounds should happen on LOW hp loss, and grave wounds should happen on HEAVY hp loss, completely opposite to how Firaxis programmed it. Update v1.11111: Flipped the wound severity table. Update v1.1111: undid update v1.111 because I'm ♥♥♥♥ing ♥♥♥♥♥♥♥♥ and caused crashes UPDATE v1.111: Either the way it was randomizing the wound points was incorrect, or the way it was checking wound points to get the actual wound status was incorrect, and it should be fixed with actual script edits now. The average soldier heal time was not changed, and should not affect difficulty! Wounds should sometimes happen under 30%, usually happen between 30% and 60% and sometimes happen above 60%.Īnything above 60% hp *should* be a light wound and rarely a wound.Īs a side effect, wound times have been slightly normalized to be less swingy, and wounds now have their own distinct heal point values. Grave wounds should be common under 30% and rare below 60% and impossible above 60%. Warning: Does not fix death, dying, doom, completion of the Avatar project, ADVENT raids, being a chryssalid or having lost the game. No longer will your brave supersoldiers be waylaid for a month from a small graze - now they're brave until the bitter end of their ability to stand! Reduces the frequency and severity of wounded and gravely wounded soldiers.