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Witcher 2 dark mode

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There's the Street Fighter style of combat, where your button press directly translates to an attack on the screen. There are, in modern gaming, two accepted forms of hand-to-hand combat.

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The combat systems aren't robust enough to afford the game anything beyond further tedium, and the impact they have on gameplay is almost entirely negative.

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The Witcher 3 isn't that sort of game anyway, however. I don't think I have to prove to you that I'm not a filthy casual (and I shouldn't have to regardless, but that's a conversation for another day) but I beat the Ancient Dragon in Dark Souls 2 and it only cost me most of my sanity, so I'm not awful. Gamers have been spoiled recently with brilliantly challenging games like Dark Souls and Bloodborne, which force players to think both strategically and tactically about how they approach combat in games. I'm sure your initial reaction is 'Joaby, you filthy casual, maybe you should just git gud and play through on a harder difficulty than default like so many reviews said.' I've heard it already, and I can understand where you're coming from.